INTERNATIONAL | XS | S | M | L | XL | XXL | XXXL |
---|---|---|---|---|---|---|---|
EUROPE | 32 | 34 | 36 | 38 | 40 | 42 | 44 |
US | 0 | 2 | 4 | 6 | 8 | 10 | 12 |
CHEST FIT (INCHES) | 28" | 30" | 32" | 34" | 36" | 38" | 40" |
CHEST FIT (CM) | 716 | 76 | 81 | 86 | 91.5 | 96.5 | 101.1 |
WAIST FIR (INCHES) | 21" | 23" | 25" | 27" | 29" | 31" | 33" |
WAIST FIR (CM) | 53.5 | 58.5 | 63.5 | 68.5 | 74 | 79 | 84 |
HIPS FIR (INCHES) | 33" | 34" | 36" | 38" | 40" | 42" | 44" |
HIPS FIR (CM) | 81.5 | 86.5 | 91.5 | 96.5 | 101 | 106.5 | 111.5 |
SKORT LENGTHS (SM) | 36.5 | 38 | 39.5 | 41 | 42.5 | 44 | 45.5 |
Shipping
- Complimentary ground shipping within 1 to 7 business days
- In-store collection available within 1 to 7 business days
- Next-day and Express delivery options also available
- Purchases are delivered in an orange box tied with a Bolduc ribbon, with the exception of certain items
- See the delivery FAQs for details on shipping methods, costs and delivery times
Returns And Exchanges
- Easy and complimentary, within 14 days
- See conditions and procedure in our return FAQs
Have a question?
Warhammer 40,000 Core Book
There is no time for peace. No forgiveness. No respite. There is only war.
The galaxy writhes in the mailed fist of all-consuming conflict. The Imperium of Mankind teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches and rapacious alien empires. In every star system and upon every planet, fierce battle rages as loyalists, heretics and aliens tear reality itself apart in their war for dominance. Every day the flames rise higher.
This is a more terrible era than ever before, and there is no peace amongst the stars...
The Book
A 368-page hardback, this is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.
It starts with an overview of the Warhammer 40,000 hobby, covering the four areas of Collect, Built, Paint and Play, including descriptions of open, matched, and narrative play.
Dark Imperium
In the first of the book’s huge lore sections, you can read all about the state of the galaxy after the Cicatrix Maledictum – the Great Rift – tore open across the galaxy, dividing the Imperium in two. Humanity faces its greatest challenge in more than ten millennia as the forces of Chaos run rampant across the reeling Imperium even as alien warlords seek to take advantage of the untold devastation wrought upon the Emperor’s realm.
A gatefold also includes an ornate depiction of the planets and the Sol System, as well as a map of the entire galaxy, calling out key war zones so you can see where the action hot spots are currently situated. Dark Imperium continues by covering in brief the Imperium's military wings, its bureaucratic institutions and even its other, more clandestine organisations…
As you read on, you'll learn more about the constant flux of the Imperium's borders and gain insight into the Imperial Creed's attitude towards abhumans, psykers and, worst of all, mutants and heretics!
Lastly, Dark Imperium provides a brief overview of the four Dark Gods of Chaos – including their immortal daemonic legions, sycophantic followers and dread mortal champions – as an ever-present threat to the Imperium.
The Saga Imperialis
Upon delving into the next part of the lore, you'll enjoy a high-level overview of the history of Mankind, from its very beginnings, through the early Ages of Terra and Technology, the Ages of Strife and Darkness, all the way up to the Age of the Imperium in the aftermath of the Horus Heresy. It continues to reveal the events of the Age of the Dark Imperium and the Gathering Storm in the time before the Great Rift tore open – and the Age of Witches that followed during the Psychic Awakening. Finally, it lays the foundations of the Indomitus Crusade, following the reborn Primarch Roboute Guilliman's visitation with his father, the Emperor, on Holy Terra.
As you continue, you’ll glean insights into the Imperium's stance against the Alien – covering the Orks, the T'au Empire, the Aeldari, the Necrons and the extragalactic Tyranids – the Daemon and the Heretic.
Bringing this section to a close are four short pieces of fiction, which bring the grim reality of the Era Indomitus to life in incredible detail.
The Warriors of the Emperor, The Lost and The Damned and Xenos Invaders
These sections cover every faction in Warhammer 40,000 and will offer you an in-depth understanding of each one, the threat they pose and their place in the galaxy. There is also a stunning miniatures showcase for each faction, depicting them as they would appear in battle and with narrative descriptions.
The Rules
The first section of the core rules covers the basic rules of the game, and takes you through the rules that apply to the seven phases of the game: the Command phase, Movement phase, Psychic phase, Shooting phase, Charge phase, Combat phase and Morale phase.
Additional rules also cover:
- Playing missions and the process of building an army in readiness, using either Power Rating or points values
- Battle-forged and Unbound armies, as well Command points that Battle-forged Armies can utilise
- Battlefield Roles and 11 types of Detachment that can be included in your armies
- Seven Core Stratagems that are universal and available to every army in Warhammer 40,000
- Strategic Reserves – the option to hold back units during deployment and even send them to outflank the enemy line
- Actions – such as planting explosives, hacking into a databank, or performing a ritual – and how they can be performed (and in some cases, prevented)
- Rules for terrain features, such as Hills, Obstacles, Area Terrain and Buildings, including traits the terrain might have and its impact on the battlefield
- Hints and tips for setting up a suitable battlefield, in terms of density and type of terrain, type of terrain, and ensuring that neither side of the battlefield is preferential to the other
Open Play
Let your imagination run wild, as open play caters for reenacting every kind of narrative storyline or tactical challenge you can think of, without restrictions. This section centres around the Open Hostility Mission Pack – a 12-step guide to setting up and playing an open play game through to a conclusion and determining a victor. Includes the following:
- Guidance on mustering armies, determining missions, creating the battlefield and a host of other key points to playing a game
- Three bespoke open play missions
Matched Play
Designed to put both players on an equal footing, matched play offers both players an even chance of victory, leaving it to your own mastery of army selection and tactics to earn you the advantage in battle. This section features an Eternal War Mission Pack – a 16-step guide to setting up and playing a matched play game through to a conclusion and determining a victor. Includes the following:
- Guidance on selecting battle size, mustering armies, determining missions, creating the battlefield, selecting Secondary Objectives and a host of other key points to playing a game
- 18 bespoke matched play missions, each specifically designed around the size of the game being played: three for Combat Patrol, six for Incursion, six for Strike Force, three for Onslaught
- Secondary Objectives, featuring a list of 17 different Secondary Objectives that players can choose from, split over five separate categories
Narrative Play
Crusade is a new way to play games of Warhammer 40,000. It allows you to take a collection of miniatures and, taking them on a Crusade, level up your units over any number of games, against any number of opponents, forging your own narrative for your miniatures collection as they engage with their enemies on the battlefields of the 41st Millenium. Over your Crusade games, will you be able to grow your army, gain experience and skills, and modify your weaponry. Though you may start off with a small band of inexperienced warriors, you can create an elite fighting force that is renowned and feared across the galaxy!
Includes the following:
- How to gather a Crusade force, and how it gains experience and levels up over its series of games
- A balancing mechanic to allow for any two Crusade forces, from the greenest band of soldiers to the most legendary squad of battle brothers to be able to play an evenly matched game of Warhammer 40,000
- Blank, photocopiable Crusade Cards and Order of Battle sheet for keeping track of your forces.
- Four tables of Battle Honours – Battle Traits, Weapon Enhancements, Psychic Fortitudes and Crusade Relics – each offering different in-game bonuses and effects that the unit has earned through numerous hard-fought battles
- A Battle Scars table for those units who fail to emerge from their battles unscathed…
- Guidance on setting up and playing a Crusade narrative play game through to a conclusion, determining a victor, and updating your Crusade Cards and Order of Battle
- A list of 17 different Agendas that players can choose from, split over five separate categories.
- 18 bespoke Crusade missions, each specifically designed around the size of the game being played: three for Combat Patrol, six for Incursion, six for Strike Force, three for Onslaught.
Rules Appendix
A handy reference section that includes the following:
- Designer's Commentary from rules designer Robin Cruddace
- An alphabetised list of 174 existing weapons that gain the benefit of the Blast special rule
- An alphabetised list of 22 existing miniatures/datasheets that gain the Aircraft keyword
- A summary synopsis of 14 rarer rules/interactions that don't often arise in games, but are important to keep a note of
- A Rules Terms Glossary, which provides precise and exacting definitions of 142 separate rules terms to aid in resolving more complex rules interactions
Related Product
What Is DIAMOND DOTZ®?
DIAMOND DOTZ® is an amazing new craft where stunning designs are created with tiny “Diamond” like facets. Our Diamond facet art kits will produce a stunning shimmery effect, featuring a broad range of designs that cater to all tastes.
Quick and easy to do, the end result is an exquisite DIAMOND DOTZ® design that is so visually spectacular that it will have you eager to do more!
The Design
Each DIAMOND DOTZ® design is meticulously interpreted by one of our champion designers. All our designs are either proprietary or licensed for use around the world.
All images used on our packaging, on our websites and in our catalogues depict the finished dotted model and not a picture of the artwork.
That means that you know exactly what the end result will look like before you start.
The DIAMOND DOTZ® Facets
Our facets are made to our stringent specifications. Premium/luxury 2.8mm epoxy resin diamond facet made of first grade raw materials (not recycled).
The Substrate
Our working base is a heavy weight, high quality, 100% woven polyester fabric which is engineered to resist fold marks and is strong enough to carry the weight of facets without any problem. Even on the largest designs. Great for finishing and framing.
Competing products use a poor quality vinyl or synthetic multi-layer substrate that is inferior in both look and performance.
The unique facet design has 13 different surfaces that reflect light and create a more spectacular finished result.
Our Facet is unique and reflects light much more than competing products. We also use many feature/highlight facets which give the end result a completely different look.
The Adhesive
Our adhesive is a proprietary, hi tech formula engineered by industry experts specifically for the DIAMOND DOTZ® activity. Our facets do not fall off and our adhesive makes dotting easy. Competing products have problems with the adhesive and the poorly engineered substrate.
Especially on larger designs, the adhesive cannot make a strong enough bond with the substrate and the beads may fall off over time.
The Printing
We use a patented, high tech print technology which ensures our DIAMOND DOTZ® products are beautifully printed.
Our printing is permanent, mar (scratch) resistant and fade resistant. All using non-toxic, eco-friendly inks.
Competing Products print is not permanent and is not waterproof, fades in sunlight and is easily scratched off the substrate.
Fat Brain Toy Co. Oombee Cube
This shape sorter is perfect for on-the-go play and sensory learning! The food-grade silicone shapes are soft, squishy, and safely tethered to the corners of the sturdy plastic cube. No more hunting for lost pieces! For ages 10 months+.
Fat Brain Toys Dimpl Duo
Parents' Choice Foundation Review: For a full review of Dimpl Duo from the Parents' Choice Awards Foundation
Textures, colors, shapes, and words!
On one side, each silicone button is embossed with a different shape and labeled with its matching word in English and in Braille. Flip the whole thing over and this time, the buttons are smooth and the words match the colors!
It's a tactile delight to touch, push, and pop. Its compact size is perfect for on-the-go.
BPA-Free, made with food-grade silicone buttons, and designed just right for little hands, the Dimpl Duo is an ideal way to get the most out of sensory play.
Dimpl Duo
Blue Orange Games Pengoloo Award Winning Wooden Skill Building Memory Color Recognition Game for Kids
Pengoloo: This adorable memory game takes you to the South Pole for a fun filled eggs-petition! On each turn, players roll the colored dice and look underneath two penguins for eggs of the same color. If you guess right, the penguin hops on your iceberg. But watch out, other players may remember what egg it hides and steal your penguin on their turn! The first to collect six penguins on their iceberg wins.
Ages: 4+
2-4 Players
Tonies Playtime Puppy Starter Set
Meet the Toniebox - a new audio system designed for little listeners. Turn it on, pop a Tonie on top and let the audio adventure begin!
The included Playtime Puppy Tonie features a select compilation of the most popular children's songs for playtime including Wheels on the Bus, If You're Happy and You Know It, Baby Shark and more! This set also includes a charging station to power your Toniebox battery (up to 7 hours of battery life) and an instruction manual.
Speks Geode - Retrospective Goods
On-the-desk or on-the-go, Geode is the perfect fidget desk toy. Each set includes 12 pentagons that align and snap into place perfectly every time.
Colors Available: Lava, Aqua,
Fat Brain Toys Swingin' Shoes Active Play for Ages 6 to 9
Players take turns tossing the rubbery horseshoes to try and ring them onto the suspended pole and platforms.
Land a Sitter with the horseshoe flat on a platform. Get a Ringer by ringing the horseshoe around the pole on any platform.
Or, score extra big by getting one of your horseshoes to HANG from one of the platforms!
Just keep in mind... With every toss, the whole thing swings more and more. Do you have the skills to wrangle the most points and win?
Hand-eye coordination is put to the ultimate test with the perilously pendulous game of Swingin' Shoes!
Swingin' Shoes
- Game of tossing horseshoes onto a suspended pole and platforms
- Encourages gross motor skills, hand-eye coordination, concentration
- An intensely topsy-turvey challenge!
- Land a Sitter for 1, 2, or 3 points
- Land a Ringer for 3 points
- Land a Hanger for 2, 3, or 4 points
- Play one-on-one or in teams
- Player or team with the most points after all horseshoes have been tossed wins
- Horseshoes are soft, rubbery, flexible, and safe
- Pole and platforms hang easily from any doorframe
- Includes pole with platforms, doorframe hanger, 8 horseshoes (4 orange, 4 green)
- Detailed game rules and instructions included
- High-quality materials and construction - Lasting durability, exceptional gameplay
Farm Hoppers Delightful Bouncers by NGD Kids
These delightful bouncers are made from high quality BPA- free PVC and can be used both indoors and outdoors. They come complete with their own soccer valve, needle and pump in an attractive box.
These Hoppers will keep children highly entertained while providing an outlet for that endless toddler energy.
SmartMax My First Activities
Smart Toys and Games Inc - SmartMax My First is designed for kids ages 1 - 5 years, offering an early, safe, and fun introduction to magnetic discovery. Easily build and play with or mix and match for crazy combos! They do not necessarily have to look so ordinary, because all parts can be connected to each other. With a bit of creativity you can make the craziest combinations!
Available Sets:
My First Safari Animals - SmartMax My First Safari Animals is designed for kids ages 1 - 5 years, offering an early, safe, and fun introduction to magnetic discovery. Easily build and play with the animals, or mix and match for crazy combos! The soft animals simply click on the bars, making them ideal for little hands. SmartMax My First Safari Animals includes 18 pieces and is compatible with all other SmartMax sets.
My First Farm Animals - SmartMax My First Farm Animals is designed for kids ages 1 - 5 years, offering an early, safe, and fun introduction to magnetic discovery. Easily build and play with the animals, or mix and match for crazy combos! The soft animals simply click on the bars, making them ideal for little hands. SmartMax My First Farm Animals includes 16 pieces and is compatible with all other SmartMax sets.
My First Farm Tractor - Great fun for the little ones with this tractor and SmartMax trailer. Play fun guaranteed with the farmer and his horses! All parts click together very easily thanks to the magnetic rods and metal balls. This kit for the little ones contains 22 parts: magnetic rods, metal balls, 1 farmer, 2 horses in 2 parts, 1 trailer in 2 parts and fences.
My First Dinosaurs - Do you know all dinosaurs? Travel back in time to prehistory. Build and play with the dinosaurs, but watch out for the T. rex! Discover SmartMax My First Dinosaurs and be ready for exciting adventures. Expand your SmartMax My First collection with these colourful dinosaurs. SmartMax My First Dinosaurs is designed for kids ages 1 - 5 years. Let the imagination roam free, and mix and match for crazy combinations. The soft animals simply click on the bars, making them ideal for little hands. Introduce your kids with the magic and safe world of magnetics. SmartMax My First Dinosaurs includes 14 pieces and is compatible with all other SmartMax sets.
My First Sounds and Senses - Shake, rattle & build! Amaze your little one with our newest My First set. We have developed 4 new bars with each featuring a different structure to stimulate the sense of touch. Shake the bars and make some music!
My First Vehicles - Get ready for 4 cool trucks: a fire truck, a dump truck, a concrete mixer & a tow truck. My First Vehicles do drive super fast and will quickly become the favorite trucks of your little one!
My First Animal Train - SmartMax My First Animal Train is designed for kids ages 18 months - 5 years, offering an early, safe, and fun introduction to magnetic discovery. Easily build the animal train and play with the animals and the conductor. Drive around with the animals in the train or play with each separately. The oversize parts of the train and the animals simply click on the bars, making them ideal for little hands. SmartMax My First Animal Train includes 22 pieces and is compatible with all other SmartMax sets.
This Drum is a Spectrum of color! This kit comes with everything you need to begin learning drums. Features a play-by-color song booklet, multiple instrument tracks, record and playback, headphones, drumsticks, two foot pedals, and runs off USB or AAA battery power. Recommended for ages 6 years and older.
- LEARN TO PLAY THE DRUMS: Perfect for beginners- rock out then roll it up! Color coded set using a spectrum of color makes it easy to learn with included Music Book.
- PLAY AND PRACTICE ANYWHERE: The drum kit features flexible roll-up design, battery and USB power options (cord included), and audio input/output (heaphones included) for fun, portable, on-the-go rock sessions!
- PROFESSIONAL SOUND and FEEL: Features multiple drum sounds, professional demos, instrumental accompaniment tracks, record and playback, audio input and output, even connects to MP3!
- REAL DRUM SET - MADE ELECTRONIC: The electronic drum kit makes your real drum set electric! Designated pads & pedals for Crash Cymbal, High Tom, Open/Close Hi-Hat, Snare, Pedal Hi-Hat, Dual Crash Cymbals, Low-Mid Tom, Ride Cymbal, Low Floor Tom, and Bass Drum.
- ANYONE CAN BE A ROCKSTAR: Perfect for everyone from children to adults. Grab your drumsticks, follow along in the color coded Music Book, and become a star!
- Ages 6+
Gib Gab - Fat Brain Toys Co
Can you gib faster than they can gab?
Pick a category from one of the cards and then press the center button to switch it on. The lights on the game board light up, half yours, half theirs.
Quick! Say a word that matches the category and then press your button. When you do, your lights begin to move toward your opponent.
Now they've got to think fast, say a word, and press their button to get their lights moving back toward you!
You can set the lights to move either 2 seconds per light, 1 and 1/2 seconds per light, or if you're really feeling ambitious, just one second per light.
Do you have the knowledge and memory skills to keep your opponent's lights from ever reaching your end of the game board?
Enliven your next game night with the heart-racing high-pressure challenge of GibGab!
GibGab