Call to Book Private Paint & Sip Parties, Birthday Parties, or Kid Parties Shop Now

Cart

Your cart is currently empty.

Warhammer 40,000 and Age of Sigmar

We are excited to bring this new product line to our toy store. Since this is a new line for us we've started small with our orders. In time, our selection will grow and we hope to bring the full rack of all the Citadel paints and tools.

We place orders every Tuesday morning so, if you're looking for a specific items, let us know. All special orders and pre-orders are invoiced/paid at the time of ordering. 

Need paint to go with your order? Save 10% on all Citadel Paints, Paint Sets, Kits, Brushes, Glue and other Citadel tools when purchased with a miniature set or kit.

Showing 31 - 45 of 137 result

Show per page

$ 69.95

Warhammer 40,000 Core Book

There is no time for peace. No forgiveness. No respite. There is only war.

The galaxy writhes in the mailed fist of all-consuming conflict. The Imperium of Mankind teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches and rapacious alien empires. In every star system and upon every planet, fierce battle rages as loyalists, heretics and aliens tear reality itself apart in their war for dominance. Every day the flames rise higher.

This is a more terrible era than ever before, and there is no peace amongst the stars...

The Book
A 368-page hardback, this is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.

It starts with an overview of the Warhammer 40,000 hobby, covering the four areas of Collect, Built, Paint and Play, including descriptions of open, matched, and narrative play.

Dark Imperium
In the first of the book’s huge lore sections, you can read all about the state of the galaxy after the Cicatrix Maledictum – the Great Rift – tore open across the galaxy, dividing the Imperium in two. Humanity faces its greatest challenge in more than ten millennia as the forces of Chaos run rampant across the reeling Imperium even as alien warlords seek to take advantage of the untold devastation wrought upon the Emperor’s realm.

A gatefold also includes an ornate depiction of the planets and the Sol System, as well as a map of the entire galaxy, calling out key war zones so you can see where the action hot spots are currently situated. Dark Imperium continues by covering in brief the Imperium's military wings, its bureaucratic institutions and even its other, more clandestine organisations…

As you read on, you'll learn more about the constant flux of the Imperium's borders and gain insight into the Imperial Creed's attitude towards abhumans, psykers and, worst of all, mutants and heretics!

Lastly, Dark Imperium provides a brief overview of the four Dark Gods of Chaos – including their immortal daemonic legions, sycophantic followers and dread mortal champions – as an ever-present threat to the Imperium.

The Saga Imperialis
Upon delving into the next part of the lore, you'll enjoy a high-level overview of the history of Mankind, from its very beginnings, through the early Ages of Terra and Technology, the Ages of Strife and Darkness, all the way up to the Age of the Imperium in the aftermath of the Horus Heresy. It continues to reveal the events of the Age of the Dark Imperium and the Gathering Storm in the time before the Great Rift tore open – and the Age of Witches that followed during the Psychic Awakening. Finally, it lays the foundations of the Indomitus Crusade, following the reborn Primarch Roboute Guilliman's visitation with his father, the Emperor, on Holy Terra.

As you continue, you’ll glean insights into the Imperium's stance against the Alien – covering the Orks, the T'au Empire, the Aeldari, the Necrons and the extragalactic Tyranids – the Daemon and the Heretic.

Bringing this section to a close are four short pieces of fiction, which bring the grim reality of the Era Indomitus to life in incredible detail.

The Warriors of the Emperor, The Lost and The Damned and Xenos Invaders
These sections cover every faction in Warhammer 40,000 and will offer you an in-depth understanding of each one, the threat they pose and their place in the galaxy. There is also a stunning miniatures showcase for each faction, depicting them as they would appear in battle and with narrative descriptions.

The Rules
The first section of the core rules covers the basic rules of the game, and takes you through the rules that apply to the seven phases of the game: the Command phase, Movement phase, Psychic phase, Shooting phase, Charge phase, Combat phase and Morale phase.

Additional rules also cover:

- Playing missions and the process of building an army in readiness, using either Power Rating or points values
- Battle-forged and Unbound armies, as well Command points that Battle-forged Armies can utilise
- Battlefield Roles and 11 types of Detachment that can be included in your armies
- Seven Core Stratagems that are universal and available to every army in Warhammer 40,000
- Strategic Reserves – the option to hold back units during deployment and even send them to outflank the enemy line
- Actions – such as planting explosives, hacking into a databank, or performing a ritual – and how they can be performed (and in some cases, prevented)
- Rules for terrain features, such as Hills, Obstacles, Area Terrain and Buildings, including traits the terrain might have and its impact on the battlefield
- Hints and tips for setting up a suitable battlefield, in terms of density and type of terrain, type of terrain, and ensuring that neither side of the battlefield is preferential to the other

Open Play
Let your imagination run wild, as open play caters for reenacting every kind of narrative storyline or tactical challenge you can think of, without restrictions. This section centres around the Open Hostility Mission Pack – a 12-step guide to setting up and playing an open play game through to a conclusion and determining a victor. Includes the following:

- Guidance on mustering armies, determining missions, creating the battlefield and a host of other key points to playing a game
- Three bespoke open play missions

Matched Play
Designed to put both players on an equal footing, matched play offers both players an even chance of victory, leaving it to your own mastery of army selection and tactics to earn you the advantage in battle. This section features an Eternal War Mission Pack – a 16-step guide to setting up and playing a matched play game through to a conclusion and determining a victor. Includes the following:
- Guidance on selecting battle size, mustering armies, determining missions, creating the battlefield, selecting Secondary Objectives and a host of other key points to playing a game
- 18 bespoke matched play missions, each specifically designed around the size of the game being played: three for Combat Patrol, six for Incursion, six for Strike Force, three for Onslaught
- Secondary Objectives, featuring a list of 17 different Secondary Objectives that players can choose from, split over five separate categories

Narrative Play
Crusade is a new way to play games of Warhammer 40,000. It allows you to take a collection of miniatures and, taking them on a Crusade, level up your units over any number of games, against any number of opponents, forging your own narrative for your miniatures collection as they engage with their enemies on the battlefields of the 41st Millenium. Over your Crusade games, will you be able to grow your army, gain experience and skills, and modify your weaponry. Though you may start off with a small band of inexperienced warriors, you can create an elite fighting force that is renowned and feared across the galaxy!

Includes the following:

- How to gather a Crusade force, and how it gains experience and levels up over its series of games
- A balancing mechanic to allow for any two Crusade forces, from the greenest band of soldiers to the most legendary squad of battle brothers to be able to play an evenly matched game of Warhammer 40,000
- Blank, photocopiable Crusade Cards and Order of Battle sheet for keeping track of your forces.
- Four tables of Battle Honours – Battle Traits, Weapon Enhancements, Psychic Fortitudes and Crusade Relics – each offering different in-game bonuses and effects that the unit has earned through numerous hard-fought battles
- A Battle Scars table for those units who fail to emerge from their battles unscathed…
- Guidance on setting up and playing a Crusade narrative play game through to a conclusion, determining a victor, and updating your Crusade Cards and Order of Battle
- A list of 17 different Agendas that players can choose from, split over five separate categories.
- 18 bespoke Crusade missions, each specifically designed around the size of the game being played: three for Combat Patrol, six for Incursion, six for Strike Force, three for Onslaught.

Rules Appendix
A handy reference section that includes the following:

- Designer's Commentary from rules designer Robin Cruddace
- An alphabetised list of 174 existing weapons that gain the benefit of the Blast special rule
- An alphabetised list of 22 existing miniatures/datasheets that gain the Aircraft keyword
- A summary synopsis of 14 rarer rules/interactions that don't often arise in games, but are important to keep a note of
- A Rules Terms Glossary, which provides precise and exacting definitions of 142 separate rules terms to aid in resolving more complex rules interactions

$ 59.95

Warhammer Space Chaos Marines - Games Workshop

Not even the Space Marines are safe from the lure of Chaos. Whether they hail from the dark days of the Horus Heresy or turned traitor more recently, these baleful warriors combine their gene-given gifts with dark blessings and malefic sorceries, transformed by years of battle into fearless, superhuman reavers.

Chaos Space Marines are the core of any Chaos army. Equally at home shredding opponents at range with bolter fire as they are in bloody melee, these guys can be geared up for pretty much any purpose you want on the battlefield. Combined with your choice of Marks of Chaos, Chaos Icons and deadly weaponry, they've got a place in any of your army lists.

This kit builds 10 Chaos Space Marines, with your choice of weapons. The set is absolutely packed with optional extras, giving you the choice of arming every member of the squad with close-combat weapons and pistols or ranged wargear. You’ll be able to add your choice of plasma gun, flamer, meltagun, heavy bolter and missile launcher. Optional components let you build up to two Aspiring Champions, giving you the freedom to build the set as a single squad of 10 or two squads of 5. A Chaos icon, interchangeable components and optional grenades offer you even more choice, ensuring no two units need look alike. The set is even designed to be compatible with the Havocs, allowing you to mix and match heavy weapons for even more choice.

This set is supplied in 144 plastic components and contains 10 x 32mm round bases.

$ 69.95

Warhammer 40K Necrons Heavy Destroyer

The Destroyer Cults think nothing of sacrificing their physical forms to optimise themselves for slaughter. Lokhust Heavy Destroyers skim to battle upon repulsor-sled bodies, their upper limbs bound into gauss destructors or enmitic exterminators with which they decimate their foes with devastating blasts from afar.

Whether you're looking to scythe through infantry or crack your enemy's biggest tanks with ease, you'll want a Lokhust Heavy Destroyer. This fast-moving gun platform pairs superbly with other Destroyer units or as a standalone for an army which just needs a little extra firepower.

This kit builds one Lokhust Heavy Destroyer. Push-fit construction means you won't need any glue to build it, and the set comes with your choice of heads and deadly weapons. It is supplied in 33 plastic components and comes with a 60mm round base.

$ 80.00

Warhammer Apetus Mechanicus: Onager Dunecraw

Owing its origin to the lost knowledge of millennia, the Onager Dunecrawler is based on the Mars Universal Land Engine; itself inspired by the bad-tempered beasts of burden that transported their masters across Holy Terra in ancient times. The Onager Dunecrawler, rather than being a mere people-carrier, is absolutely brimming with advanced, powerful weaponry capable of reducing worlds to wastelands.

A light walking tank, the Onager Dunecrawler features four crab-like legs with optional armour plating. The armoured cabin and reactor are complemented by a huge variety of modelling options, with searchlights, smoke launchers, cognis manipulators and mindscanner probes; and the cupola can be modelled closed or open, featuring a Princeps wielding a heavy stubber. You get a massive amount of configuration and customisation available even before applying weaponry.

On the subject of weaponry, included in the box are four variants: an eradication beamer, twin phosphor blasters with sensors, a neutron laser featuring a coaxial cognis heavy stubber or an Icarus array - an awesome anti-air assault package comprising twin autocannons, a gatling flak launcher, an armour-piercing missile launcher and a radar dish.

Included with this 119-component multi-part plastic kit, making one Onager Dunecrawler, is a small Adeptus Mechanicus transfer sheet and a 130mm round base.

$ 16.50

Warhammer Dark Elf Supreme Sorceress

  • Dark Elf Sorceress Clam pack Figure
  • 1 Miniature
  • This kit comes unpainted and requires assembly
  • Miniatures made of plastic.

 

$ 16.50

Warhammer Dark Elf Supreme Sorceress

  • Dark Elf Sorceress Clam pack Figure
  • 1 Miniature
  • This kit comes unpainted and requires assembly
  • Miniatures made of plastic.

 

$ 0.00

Warhammer Flamers of Tzeentch

Bounding in a disturbing fashion, Flamers of Tzeentch spring toward the foe spouting wyrdflame, the warpfire of Chaos itself. The supernatural flames writhe and leer, but most of all they burn, scorching the foe’s flesh, bones and soul. Yet the Changer of Ways is fickle, and fires that have burnt out may leap to life again, or even heal the afflicted.

This multi-part plastic kit contains components necessary to build 3 Flamers of Tzeentch, multi-headed spellcasters with warpfire billowing from their terrifying toothed arms. One model can be assembled as a Pyrocaster, seemingly more of fire than flesh.

This kit comes in 36 components, and is supplied with 3 Citadel 32mm Round bases.

Warhammer Genestealer Cults: Acolyte Hybrids Warhammer Genestealer Cults: Acolyte Hybrids
Sale-15%
$ 38.24$ 44.99

Warhammer Genestealer Cults: Acolyte Hybrids

Basking in the sheer alien glory of the patron that infected them, Acolyte Hybrids croon and hiss in the gloom. When the time comes to throw off the torn robes they use to disguise their foulness, the Acolyte Hybrids crawl up to the surface and into the sunlight, their grotesque faces twisted in subhuman glee. They display a bizarre blend of the species from which they hail – the speed of a Purestrain Genestealer twinned with human cunning is a potent combination. These hybrids fire off volleys of pistol fire, before descending on the enemy in a riot of claws, close combat weapons and screamed praise to their masters.

This multi-part plastic kit contains the components necessary to assemble 5 Acolyte Hybrids, armed with autopistols, close combat weapons, blasting charges and rending claws. Included are hand flamers, a heavy rock saw, a heavy rock drill (with backpack), a heavy rock cutter and options for an Acolyte Leader – this model can use one of 2 special heads, and can be armed with a bonesword and lashwhip.

This kit can optionally be used to assemble 5 Hybrid Metamorphs. Supplied with 5 Citadel 32mm Round bases

Warhammer Genestealer Cults: Achilles Ridgerunner Warhammer Genestealer Cults: Achilles Ridgerunner
Sale-17%
$ 49.99$ 60.00

Warhammer Genestealer Cults: Achilles Ridgerunner

Achilles Ridgerunners range into deadly frontier environments, their pilots scanning for promising resource deposits and communicating their location back to base. Though well equipped to engage enemy scouts and outriders, the Achilles Ridgerunner's true qualities lie in its ability to rove ahead of the cult's main forces, scouting out potential ambush sites and routes of ingress into the foe's territory.

Achilles Ridgerunners are fast-moving buggies capable of carrying a significant amount of ordnance. They can also operate as a vital support vehicle for units of Atalan Jackals, giving that unit even more manoeuvrability. Equipped with two heavy stubbers, it can also take either a heavy mining laser, a heavy mortar or a missile launcher, providing any Genestealer Cults player with useful toolbox for dealing with any enemy.

This pack contains a single plastic Achilles Ridgerunner armed with two heavy stubbers, and a choice of either a heavy mining laser, a heavy mortar, or a missile launcher. It comes with a host of other options and optional wargear, and a single 120mm oval base.

Warhammer Genestealer Cults: Atalan Jackals Warhammer Genestealer Cults: Atalan Jackals
Sale-15%
$ 50.99$ 59.99

Warhammer Genestealer Cults: Atalan Jackals

Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest.

Atalan Jackals provide fast-moving firepower and rapid assault support for your Genestealer Cults army. Capable of traversing the battlefield with incredible speed, they're great for exploiting weak points in your opponent's line or snatching key objectives.

This set builds one squad of 5 Atalan Jackals – four on dirtcycles, accompanied by an Atalan Wolfquad. You'll be able to customise your squads with a host of melee weapons, blasting charges and ranged weapons, letting you kit the unit out for a range of battlefield roles. Likewise, the Wolfquad features options for a mining laser, Atalan incinerator or heavy stubber, offering you even more flexibility. All arms in the kit are interchangeable with one another, and you'll have a huge choice heads and accessories to individualize your models.

This kit is supplied in 89 plastic components and contains 4x 60mm oval bases and 1x 60mm round base.

$ 32.00
Warhammer Genesteraler Cults: Biophagus
$ 32.00
Warhammer Genestealer Cults: Clamavus
$ 32.00
Warhammer Genestealer Cults: Sanctus
Warhammer Grey Knights Nemesis Dreadknight
Sale-15%
$ 59.49$ 69.99

Warhammer Grey Knights Nemesis Dreadknight

Taller, stronger and more heavily armoured than his brethren, the Nemesis Dreadknight was created to take on the might of Greater Daemons and Daemon Princes and destroy them utterly.

The Dreadknight must surely be among the most incredible-looking models in our range. It is huge, with wide plates of armour, pistons, rivets, echoing a Dreadnought in many ways yet still being utterly unique – for strapped and wired within the centre of the model is a Grey Knight. It comes caked in iconography and fascinating details, from plaques bearing names through to purity seals and sword symbols. Included within the box are options for a Nemesis Daemon hammer, a Nemesis greatsword, a heavy incinerator, a gatling psilencer and a heavy psycannon, allowing you to personalise your model. There are even two different heads and ball-and-socket arm joints to ensure plenty of different poses, meaning that you can add several Dreadknights to your collection and no two should ever look the same.

This multi-part plastic boxed set contains 103 components with which to build a Nemesis Dreadknight.

This miniature is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.

$ 32.00
Warhammer Aeldari: Shadowseer
Translation missing: en.general.search.loading