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Getting Started with Warhammer 40K
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$ 5.00$ 16.45

Getting Started with Warhammer 40K

  • Your Warhammer 40,000 adventure starts here!
  • Read all about how you can collect, build, paint, and play games with your Citadel miniatures
  • Includes two models - a Space Marine Assault Intercessor and a Necron Warrior!

Warhammer 40,000 is a fast-paced and explosive tabletop wargame. Will you choose to play as the mighty Space Marines, the sinister alien Necrons, or one of the many other unique factions of warriors, aliens, and monsters? Amidst the raging fires of a galaxy at war, collect, build, and paint your evergrowing army, then play nail-biting games against other Warhammer 40,000 fans to see who emerges victorious! This magazine you will give you all the information you need to plunge into the vast Warhammer 40,000 galaxy. Your adventure starts here!

Inside, you’ll find information on the bleak, war-torn setting of the Warhammer 40,000 – it's known as the grim darkness of the far future for a good reason! You'll then be able to read about every aspect of the Warhammer 40,000 hobby, from collecting armies of stunning Citadel miniatures, painting them in the colours of your choice, and leading them into battle in a thrilling tabletop wargame.

This magazine also includes the following multipart plastic miniatures:

- 1x Space Marines Assault Intercessor (supplied with a 32mm round scenic base)
- 1x Necron Warrior with gauss flayer (supplied with a 32mm round scenic base)

Both models are designed to be pushed off their frames, and also fit together without the need for glue, so can be assembled within minutes.

 

$ 69.95

Warhammer 40,000 Core Book

There is no time for peace. No forgiveness. No respite. There is only war.

The galaxy writhes in the mailed fist of all-consuming conflict. The Imperium of Mankind teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches and rapacious alien empires. In every star system and upon every planet, fierce battle rages as loyalists, heretics and aliens tear reality itself apart in their war for dominance. Every day the flames rise higher.

This is a more terrible era than ever before, and there is no peace amongst the stars...

The Book
A 368-page hardback, this is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.

It starts with an overview of the Warhammer 40,000 hobby, covering the four areas of Collect, Built, Paint and Play, including descriptions of open, matched, and narrative play.

Dark Imperium
In the first of the book’s huge lore sections, you can read all about the state of the galaxy after the Cicatrix Maledictum – the Great Rift – tore open across the galaxy, dividing the Imperium in two. Humanity faces its greatest challenge in more than ten millennia as the forces of Chaos run rampant across the reeling Imperium even as alien warlords seek to take advantage of the untold devastation wrought upon the Emperor’s realm.

A gatefold also includes an ornate depiction of the planets and the Sol System, as well as a map of the entire galaxy, calling out key war zones so you can see where the action hot spots are currently situated. Dark Imperium continues by covering in brief the Imperium's military wings, its bureaucratic institutions and even its other, more clandestine organisations…

As you read on, you'll learn more about the constant flux of the Imperium's borders and gain insight into the Imperial Creed's attitude towards abhumans, psykers and, worst of all, mutants and heretics!

Lastly, Dark Imperium provides a brief overview of the four Dark Gods of Chaos – including their immortal daemonic legions, sycophantic followers and dread mortal champions – as an ever-present threat to the Imperium.

The Saga Imperialis
Upon delving into the next part of the lore, you'll enjoy a high-level overview of the history of Mankind, from its very beginnings, through the early Ages of Terra and Technology, the Ages of Strife and Darkness, all the way up to the Age of the Imperium in the aftermath of the Horus Heresy. It continues to reveal the events of the Age of the Dark Imperium and the Gathering Storm in the time before the Great Rift tore open – and the Age of Witches that followed during the Psychic Awakening. Finally, it lays the foundations of the Indomitus Crusade, following the reborn Primarch Roboute Guilliman's visitation with his father, the Emperor, on Holy Terra.

As you continue, you’ll glean insights into the Imperium's stance against the Alien – covering the Orks, the T'au Empire, the Aeldari, the Necrons and the extragalactic Tyranids – the Daemon and the Heretic.

Bringing this section to a close are four short pieces of fiction, which bring the grim reality of the Era Indomitus to life in incredible detail.

The Warriors of the Emperor, The Lost and The Damned and Xenos Invaders
These sections cover every faction in Warhammer 40,000 and will offer you an in-depth understanding of each one, the threat they pose and their place in the galaxy. There is also a stunning miniatures showcase for each faction, depicting them as they would appear in battle and with narrative descriptions.

The Rules
The first section of the core rules covers the basic rules of the game, and takes you through the rules that apply to the seven phases of the game: the Command phase, Movement phase, Psychic phase, Shooting phase, Charge phase, Combat phase and Morale phase.

Additional rules also cover:

- Playing missions and the process of building an army in readiness, using either Power Rating or points values
- Battle-forged and Unbound armies, as well Command points that Battle-forged Armies can utilise
- Battlefield Roles and 11 types of Detachment that can be included in your armies
- Seven Core Stratagems that are universal and available to every army in Warhammer 40,000
- Strategic Reserves – the option to hold back units during deployment and even send them to outflank the enemy line
- Actions – such as planting explosives, hacking into a databank, or performing a ritual – and how they can be performed (and in some cases, prevented)
- Rules for terrain features, such as Hills, Obstacles, Area Terrain and Buildings, including traits the terrain might have and its impact on the battlefield
- Hints and tips for setting up a suitable battlefield, in terms of density and type of terrain, type of terrain, and ensuring that neither side of the battlefield is preferential to the other

Open Play
Let your imagination run wild, as open play caters for reenacting every kind of narrative storyline or tactical challenge you can think of, without restrictions. This section centres around the Open Hostility Mission Pack – a 12-step guide to setting up and playing an open play game through to a conclusion and determining a victor. Includes the following:

- Guidance on mustering armies, determining missions, creating the battlefield and a host of other key points to playing a game
- Three bespoke open play missions

Matched Play
Designed to put both players on an equal footing, matched play offers both players an even chance of victory, leaving it to your own mastery of army selection and tactics to earn you the advantage in battle. This section features an Eternal War Mission Pack – a 16-step guide to setting up and playing a matched play game through to a conclusion and determining a victor. Includes the following:
- Guidance on selecting battle size, mustering armies, determining missions, creating the battlefield, selecting Secondary Objectives and a host of other key points to playing a game
- 18 bespoke matched play missions, each specifically designed around the size of the game being played: three for Combat Patrol, six for Incursion, six for Strike Force, three for Onslaught
- Secondary Objectives, featuring a list of 17 different Secondary Objectives that players can choose from, split over five separate categories

Narrative Play
Crusade is a new way to play games of Warhammer 40,000. It allows you to take a collection of miniatures and, taking them on a Crusade, level up your units over any number of games, against any number of opponents, forging your own narrative for your miniatures collection as they engage with their enemies on the battlefields of the 41st Millenium. Over your Crusade games, will you be able to grow your army, gain experience and skills, and modify your weaponry. Though you may start off with a small band of inexperienced warriors, you can create an elite fighting force that is renowned and feared across the galaxy!

Includes the following:

- How to gather a Crusade force, and how it gains experience and levels up over its series of games
- A balancing mechanic to allow for any two Crusade forces, from the greenest band of soldiers to the most legendary squad of battle brothers to be able to play an evenly matched game of Warhammer 40,000
- Blank, photocopiable Crusade Cards and Order of Battle sheet for keeping track of your forces.
- Four tables of Battle Honours – Battle Traits, Weapon Enhancements, Psychic Fortitudes and Crusade Relics – each offering different in-game bonuses and effects that the unit has earned through numerous hard-fought battles
- A Battle Scars table for those units who fail to emerge from their battles unscathed…
- Guidance on setting up and playing a Crusade narrative play game through to a conclusion, determining a victor, and updating your Crusade Cards and Order of Battle
- A list of 17 different Agendas that players can choose from, split over five separate categories.
- 18 bespoke Crusade missions, each specifically designed around the size of the game being played: three for Combat Patrol, six for Incursion, six for Strike Force, three for Onslaught.

Rules Appendix
A handy reference section that includes the following:

- Designer's Commentary from rules designer Robin Cruddace
- An alphabetised list of 174 existing weapons that gain the benefit of the Blast special rule
- An alphabetised list of 22 existing miniatures/datasheets that gain the Aircraft keyword
- A summary synopsis of 14 rarer rules/interactions that don't often arise in games, but are important to keep a note of
- A Rules Terms Glossary, which provides precise and exacting definitions of 142 separate rules terms to aid in resolving more complex rules interactions

$ 54.95

Warhammer 40,000 Codex Adeptus Mechanicus -  Games Workshop

The military wing of the Adeptus Mechanicus comprises the most zealous servants of the Cult Mechanicus. They are tasked with exalting the Omnissiah through the annihilation of Mars’ foes and the rediscovery of lost archeotech from Mankind’s ancient past. Inside this 120-page hardback codex, you'll find everything you need to unleash the fury of the Cult Mechanicus in battle, plus thrilling lore and art to inspire your own collection.

Inside this book, you'll find:

- The history of the Adeptus Mechanicus from their origins before the union of Mars and Terra to the galaxy-spanning network of forge worlds they now maintain
- A detailed description of the military organisation and iconography of the Cult Mechanicus
- An Adeptus Mechanicus bestiary with background details for every unit and Character featured
- A showcase of stunningly painted Citadel miniatures
- Rules for units that are only available to the armies of the Adeptus Mechanicus – including 30 datasheets
- Stratagems, Relics, and optional secondary objectives that define the ways that the Cult Mechanicus wages war
- Bespoke Crusade rules providing new Agendas, Requisitions, Battle Traits, Honorifics, and Crusade Relics that are unique to the Adeptus Mechanicus
- And more!

You will need a copy of the Warhammer 40,000 rulebook to use the rules included in this codex.

$ 54.95

Warhammer 40,000 Codex Orks - Games Workshop

There are many horrific alien threats to be found among the stars, and the Orks are some of the very greatest among them. Born for battle and possessed of an all-encompassing love for war, the average Ork is a heavily muscled killing machine able to withstand tremendous punishment and heal from all but the most grievous injuries. When they collect in colossal migratory invasions called Waaagh!s, the Orks stampede across whole sectors leaving a trail of destruction in their wake, wrought by ramshackle vehicles, cobbled-together weaponry, and sheer, primal savagery.

This 136-page book contains a treasure trove of background information covering prominent Ork conflicts from the past and present, accompanied by stunning artwork and galleries of painted miniatures. Codex: Orks grants you a detailed look into the organisation of Ork armies, be they small planetary raiding forces or monstrous Waaagh!s, as well as the troops, leaders, and war machines that fight among them. The book also has everything you need to know to field them in battle on the tabletop, including 61 datasheets, 7 Clan Kulturs, Stratagems, Relics, and more.

Inside this hardback codex, you'll find:

– Thrilling tales of legendary Ork escapades, from war on a galactic scale to smaller, more 'covert' operations
– All of the army rules you need to play games of Warhammer 40,000 with your Ork miniatures, including 61 datasheets covering every available unit
– Lore on the six greatest Clans and the Freebooterz, including their unique kulturs and how Orks structure their armies
– Detailed matched play rules, including dedicated secondary objectives
– A full suite of rules for playing narrative Crusade games including Agendas, Battle Traits, Requisitions, Crusade Relics, Scrap, Might Makes Right, and more

$ 54.95

Warhammer 40,000 Codex Thousand Sons - Games Workshops

The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. At their heart stride the Rubricae, implacable warriors who level salvo after salvo against the foe, marching at the command of the mighty Sorcerers who rule their fractured Legion. Around them come shrieking herds of Tzaangor, chanting cultists, twisted war engines, and immense beasts whose very presence triggers madness and mutation.

Led by the towering figure of the Daemon Primarch Magnus the Red, these sanity-blasting hosts surge into battle to work the will of Tzeentch. Everything they do furthers the labyrinthine plans of their deity. To fight the Thousand Sons is to battle the entangling strands of fate itself, never knowing whether you’re serving their inscrutable ends, even in victory.

In war, the Thousand Sons combine the might of stalwart Chaos Space Marines with throngs of cultists and mutated beasts. At their core, the Thousand Sons’ mastery of sorcery means they fight a war of flesh and blood, but also of psychic mastery – only the strongest enemy psykers can hope to match their potency.

This 96-page book will give you everything you need to launch a crusade of eldritch terror across the galaxy, and make the most of the myriad units available to you. In addition to the rules, you'll find loads of deep lore, stunning art, and expertly painted models to inspire you.

Inside this book, you'll find:

- The history of the Thousand Sons, including their role in the Horus Heresy, their current strength in Warhammer 40,000, and sanity-shattering background on their master, Tzeentch
- A detailed description of the organisation and iconography of the Thousand Sons and the various Cults in their ranks
- A Thousand Sons bestiary with background details for every unit and Character featured
- A showcase of stunningly painted Citadel miniatures
- Rules for units that are available to the armies of the Thousand Sons – including 25 datasheets
- Stratagems, Relics, and optional secondary objectives that define the unusual tactics of the Thousand Sons
- A Crusade section providing Agendas, Chaos Boons, Psychic Fortitudes, Requisitions, Battle Traits, unique Discover the Arcane rules, and Crusade Relics for your Thousand Sons to collect
- Loads more

You will need a copy of the Warhammer 40,000 rulebook to use the rules included in this 

$ 54.95

Warhammer 40,000 Codex: Space Marines (2020) - Games Workshop

The Space Marines are numbered amongst the most elite warriors in the Imperium. Created by the Emperor himself from the genetic material of the demigod Primarchs, they are the ultimate soldiers for a cruel and terrible age. Inside this 208-page hardback codex, you'll find everything you need to unleash the Space Marines in battle, plus thrilling lore and art to inspire your own collection.

Inside this book, you'll find:

- The history of the Space Marines, with a look at how these genetically engineered warriors annihilate the enemies of the Emperor with terrible force
- A Space Marines bestiary with background details for every unit and Character featured
- A showcase of stunningly painted Citadel miniatures
- Rules for Space Marines units that are available to every every First Founding Chapter, their Successors – including more diverse Chapters such as the Space Wolves, Blood Angels, Dark Angels – and the Deathwatch
- Rules for creating your own Successor Chapter Tactics
- Rules for upgrading your Characters to members of the Chapter Command – Chapter Ancient, Chapter Champion, Chief Apothecary, Master of Sanctity, Master of the Forge, Chief Librarian, and Chapter Master
- Stratagems, Warlord Traits, Litanies of Battle, Psychic Disciplines, Chapter Relics, and optional Secondary Objectives that define the ways that the Space Marines wage war
- Bespoke Crusade rules providing new Agendas, Requisitions, Battle Traits, Honorifics, and Crusade Relics that are unique to the Space Marines
- And more!

You will need a copy of the Warhammer 40,000 Core Book to use the rules included in this codex.

$ 32.95
The Ultramarines are the noble sons of Roboute Guilliman and exemplars of everything it means to be a Space Marine. Inside this 80-page hardback codex supplement, you'll find everything you need to unleash the Ultramarines in battle, plus thrilling lore and art to inspire your own collection.

Inside this book, you'll find:

- The history of the Ultramarines, with a look at how they champion the use of the Codex Astartes to defeat their enemies at every turn
- A detailed description of Chapter organisation and iconography
- An Ultramarines bestiary with background details for every unit and Character featured
- A showcase of stunningly painted Citadel miniatures
- Rules for units that are only available to the Ultramarines Chapter and their successors
- Stratagems, Warlord Traits, Tactical Objectives, Relics of Macragge, the Indomitus discipline, defining the ways that the Ultramarines wage war
- And more!

You will need a copy of Codex: Space Marines and the Warhammer 40,000 rulebook to use the rules included in this codex supplement.
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